Players have been in Ravensburg and are noticing posters crop up everywhere enticing people of all walks of life to speak to their nearest lord or lady about joining a pioneering expedition to the north-western lands known as Vaasa. PC’s are having a drink in a local tavern, The Dirty Hoe, when they are approached by a pair of identical twin halflings named Flotsam and Jetsam. They ask the party if they have heard about the expedition before rushing outside to calm their large canine friend down with a troll femur bone.
A town crier enters the tavern and bids all hopefuls for the expedition to gather at the Helmont garrison for a brief speech followed by instructions about the expedition. It is here that the party discovers the reward for successfully establishing a Damaran township in the lands of Vaasa, a minor noble title.
Duke Helmont decides to send Joseph Ford on the expedition in order to remove him from the public eye (sparing him the humiliation of being known as a bastard son) and for the opportunity to earn a minor noble title to somewhat validate his heritage.
A local lord (Talsly Devlin) “volunteers” to spearhead the expedition in order to expand his family’s reach and fill their coffers.
A caravan of six large covered wagons is assembled and departs for the duchy of Arcata.
The caravan is comprised mostly of families that were once farmers but are interested in learning the craft of prospecting. There are also a few families that have decided to attempt to farm the land of Vaasa, despite the common conception that its lands are virtually impossible to yield crops. The rest of the bulk of the caravan is made up of a combination of young warriors who might serve as potential for a town guard, a few merchants looking to set up some trade stations, and a priest of Tyr with a small contingent of disciples with the intention of setting up a church of Tyr. In total, there are 72 people traveling on this expedition.
The caravan sets out the next morning. The party notices that there are quite an unusual number of horses traveling with the caravan, but ultimately disregard it. After traveling a bit, the party notices that the two halfling twins have stowed away and decided to come along for the ride. Their story doesn’t seem altogether kosher, but the party gleaned no sinister motives and so decided that they were harmless.
The caravan was beset with a combination of strange, dangerous, benign, and interesting encounters on its journey up the King’s Road to the Duchy of Arcata. However, due to the presence of the party, the caravan eventually arrived in the town of Valls entirely unharmed. The first leg of thier journey came to a rest as the expedition was pausing to rest and resupply before continuing the trek all the way up to the Galena Mountains and into the Bloodstone Pass.